Christopher Khuong
Christopher Khuong
Artist
Houston, United States

Worked on freelance projects mostly, really into pixel art and animations. Created 3D assets for VR games and designed several while working as a teacher at a local college. Worked for local game development companies in the city as a contractor.

Resume PDF

Skills

3D ModelingEnvironment ModelingTexturingGame DesignLevel DesignPixel ArtSpriting

Software proficiency

3ds Max
3ds Max
Blender
Blender
Illustrator
Illustrator
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
GameMaker: Studio
GameMaker: Studio
Visual Studio
Visual Studio
Aseprite
Aseprite
Source 2
Source 2
RizomUV
RizomUV
InDesign
InDesign
Flash
Flash
Animate
Animate
Substance 3D Painter
Substance 3D Painter

Experience

  • Teacher at Houston Community College
    Houston, US
    July 2007 - Present

    • Performed Program Coordinator duties, completed vitality reports, annual planning reports, four-year program reviews, run advisory committee meetings with industry professionals directing program through annual reviews, and managed program curriculum.

    • Trained to use Vicon Motion Capture Software in Blade and in Shogun. Taught Organic Motion, motion capture software. Taught summer courses for summer and STEAM courses.

    • Assisted students with development in virtual reality and augmented reality hardware utilizing HTC Vive, Oculus Quest headsets, and Leap Motion equipment.

  • Artist at Ruff Sketch Games
    August 2021 - Present

    • Created design documents and art assets for 2D top-down shooter in Unity. Managed project through Trello, Github.

    • Collaborated with Six Foot, LLC; utilizing Aseprite, After Effects, and Premiere for Soleil Game.

    • Collaborated with Revelation Interactive, LLC. Created 3D assets for AR and VR projects in Unity, utilizing Blender, Rizom, Photoshop, Substance Painter, and Marmoset. Collaborated with a team to create a casino, baseball stadium, and electric automotive business. Utilized Oculus Quest 2 for VR testing in Sidequest.

  • Designer at HCCS, EngageVR
    Houston, US
    November 2020 - January 2021

    • Developed learning environment for immersive experiences, created storyboard content outlining playthrough experience, create plan for team to collaborate on project with leads and engineering department focusing on manufacturing equipment.

  • Artist at Morphic Studios, LLC
    Houston, US
    January 2016 - June 2020

    • Designed and created 2D assets for mobile game, Innuendo; developed in Unity. Released for mobile market. Created 2D assets and animated for Super Maid Brigade; developed in GameMaker Studio 2 and then converted in Unity. Created marketable materials and collateral for live demonstrations.

    • Managed Project through HackNPlan, Bitrix24 for project management.

  • Designer at Freelance
    Houston, US
    June 2018 - July 2018

    • Designed structure for an “untitled project” psychological thriller, point and click puzzle game.

    • Created design document detailing the mechanics and pitch of the game.

    • Managed Project through HackNPlan for project management.

  • Designer at Westloop Games, LLC
    Houston, US
    August 2011 - December 2015

    • Designed Grease Game for Windows PC Platform while animating 2D assets utilizing Aseprite, Photoshop, and Unity.

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